RPG - Role Playing Games :: Dungeons & Dragons 5e
Rated PG :: The origin of runes has long been lost to the majority of sages and wizards, save those with giant blood. However, with the shattering of the Ordning, the magic of runes has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition. A Four-Hour Adventure for 5th-10th Level Characters
Game Experience Level
Intermediate
A Tier 2 Adventure.
Game Society
D&D Adventurer's League
Game Master
Spencer Lane
| Thursday August 30 7:00 pm to 11:00 pm | Triangle Foyer (Tables (16-24) :: Table 20 |
Caravans are having a difficult time getting through to Parnast via the Black Road.
Organized...
1 Session(s)
Stagwick's long-standing peace with giant-kind is threatened as a patrol of Blood Riders spark a...
1 Session(s)
The temple lay just ahead, and within the answers to a great many questions about the recent...
1 Session(s)