Role-Playing Game (RPG) :: Pathfinder RPG
Rated PG-13 :: After countless divinations and the efforts of undercover agents throughout Varisia, the Pathfinder Society has discovered the location of the last component needed to awaken a sleeping runelord. In a mad dash to beat the cult of Lissala to this ancient Thassilonian ruin, the Pathfinders must do whatever it takes to ensure they and not the evil cultists acquire the power within. But the arcane components are not unguarded, and even after 10,000 years, the cost of ensuring the safety of the region could be higher than the veteran adventurers are prepared or willing to pay.
Game Experience Level
Expert
7-11
Game Society
Pathfinder Society
Game Master
Ken Jenks
| Saturday July 16 3:00 pm to 7:00 pm | Grand Ballroom - B (Role-Play Gaming) :: Sub Location: GBB (Role-Play Gaming) |
A trek toward Icewind Dale turns deadly when an avalanche blocks the heroes’ passage through the...
1 Session(s)
When the Golemworks in Magnimar starts reporting some “problems” with their most recent batch of...
1 Session(s)
The pathfinders journey to the island of Bhopan for the first time in over four centuries! On...
1 Session(s)